Doombringer
Wields a massive ban hammer dealing AoE shockwaves. Defeating it unlocks Hammer Battler, the Slammer Cannon, the Powerhouse Bank, and Community Stages.
Bosses appear at stage intervals of 10 (Stage 10, 20, 30) and as the final encounters of each subchapter. Tumore Mode swaps each boss into its Alt Form with a strict 200% magnification to all stats.
Wields a massive ban hammer dealing AoE shockwaves. Defeating it unlocks Hammer Battler, the Slammer Cannon, the Powerhouse Bank, and Community Stages.
Massive Red-traited tank. At 50% HP triggers Anger Explosion, heals significantly, and summons Telamon SuperFans as projectile-blocking meatshields.
Black-traited super-backliner with an internal command counter. Every 4 attacks uses admin commands. 50% HP = Overclock explosion. 20% HP = Hyperlaser debuff.
Three phases: 40s shield boot-up + gatling lasers (100-67%), CORE_IN_DANGER with 240 AoE arm detonation (67-33%), erratic head detonation finale (33-0%). Death triggers a 5-minute base timer.
Angel-trait boss with 2,000 HP and 80 base damage. Katana slash + stab combo, then Revive at 50%. Flight, 75% Resistance, and Wind-Walking Kunais in phase 2.
Colossal Angel with a gravity hammer. Teapots trip units (25 AoE), 50% HP triggers helicopter hammer slam with Super-Knockback. Heavenly Wrath revives at 50% with 50-damage corpse projectiles. Delivered to God instantly executes highest-HP target.
True Alt Form of Cesus. Trades melee for ranged map-wide timeline attacks. Demands perfect execution and tight loadout synergy. The To Transcend Time badge lives behind a 3-Star Tumore clear.
300 HP with an incredibly dense 28 Armor cage. Constant contact damage. Cage breach releases 3 hyper-aggressive Drakos with -30% Resistance but 25 DPS and Fear infliction.
200 HP, 5 Armor. Does not engage directly. Dopamine Hit fires a laser at an allied Zombie that resets cooldowns and grants haste, sacrificing 20% of Dopamine's max HP per cast.
80 HP, 12 studs/s walk speed. Rushes the frontline, intentionally dies, and creates a Blood Crystal turret (100 HP, 10% Resistance). Crystal must be destroyed inside an 8-second window.
Phase 1: ranged Blight Crystals. Phase 2 (50% HP): burrows, AoE wipes, converts corpses into Cadavers. Phase 3: rapid base rush. The Chapter 5 meta check.
Early gatekeeper that teaches AoE clearance before mid-game pressure ramps up. Pairs with Jetrock on Stage 20. Optimal macro target for XP grind sessions.
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