Banks

Banks are the in-match Cash engine. Pick the wrong Bank for the stage and you will either starve before the boss spawns or hit the deploy-cooldown penalty at exactly the wrong moment. Each Bank can be unlocked permanently for 200 Bricks.

AFree

Default Bank

Generates 1 Cash per tick. Upgrades boost tick rate by 0.5 and cost +25 Cash each. Baseline economy - never optimal, never terrible.

RoleBalanced
TypeStandard
ObtainAlways available
Best ForModerately paced stages with no aggressive early rush
1 Cash / TickLinear Upgrade+25 Upgrade CostStandard Capacity
S+Shop (200 Bricks)

Investment Bank

Slow early but 12 total upgrades at reduced cost. Once maxed, this is the strict best late-game engine. Levels 1-4 feel brutal - survive them and the economy explodes.

RoleLate-game Scaling
TypeSpecialty
ObtainShop unlock for 200 Bricks
Best ForLong boss stages like Chapter 3 EXEC, Cesus, Outcast
12 UpgradesLate-game SpikeCheap Levels 5-12Boss Mandatory
SShop (200 Bricks)

Powerhouse Bank

+152% generation out of the gate. Penalty: +60% upgrade scaling and +115% deploy cooldown at high levels. Wins the early game but bleeds cash flow late.

RoleEarly-game Burst
TypeSpecialty
ObtainShop unlock for 200 Bricks (Chapter 1 boss progression)
Best ForEarly-game rush stages where expensive units must deploy immediately
+152% IncomeDeploy Cooldown Penalty+60% Upgrade CostEarly Window
AShop (200 Bricks)

Detonator Bank

Passive income is disabled; enemy bounties are massively boosted. 60-second self-destruct timer - upgrading resets the timer but accelerates decay. Lose if you cannot afford the reset.

RoleSpeedclear
TypeSpecialty
ObtainShop unlock for 200 Bricks
Best ForSpeedclearing easy or over-leveled stages
No PassiveBounty Boost60s Self-DestructSpeedclear Only
BShop (200 Bricks)

Ignition Bank

Negligible income. Upgrade fills a decay meter that triggers a map-wide allied Walkspeed + Attack Rate buff. Hurts reinforce cadence, rewards already-strong units.

RoleBuff Engine
TypeSpecialty
ObtainShop unlock for 200 Bricks
Best ForFarming setups where deployed units already hit hard
Buff PulseWalkspeed AuraAttack Rate AuraNo Reinforce
BShop (200 Bricks)

Blood Altar

Disables enemy cash bounties. Kills fill a Blood Meter spent on autonomous projectiles and friendly Blight summons. Niche but devastating on swarm stages.

RoleSwarm Counter
TypeSpecialty
ObtainShop unlock for 200 Bricks
Best ForStages like Exsanguination with weak high-density swarm enemies
Blood MeterFriendly BlightNo BountySwarm Specialized

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